{"id":117,"date":"2012-02-15T09:08:46","date_gmt":"2012-02-15T09:08:46","guid":{"rendered":"http:\/\/esports.is\/nytt\/?p=117"},"modified":"2012-02-15T09:08:46","modified_gmt":"2012-02-15T09:08:46","slug":"csgo-med-stora-uppfaerslu","status":"publish","type":"post","link":"https:\/\/esports.is\/en\/csgo-med-stora-uppfaerslu\/","title":{"rendered":"CS:GO me\u00f0 st\u00f3ra uppf\u00e6rslu"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"https:\/\/esports.is\/wp-content\/uploads\/2012\/02\/csgo_screenshots.jpg\"><img decoding=\"async\" class=\"wp-image-116 aligncenter\" title=\"csgo_screenshots\" src=\"https:\/\/esports.is\/wp-content\/uploads\/2012\/02\/csgo_screenshots-300x168.jpg\" alt=\"Counter-Strike: Global Offensive\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Hrikalega st\u00f3r uppf\u00e6rsla var\u00f0 \u00e1 Counter-Strike: Global Offensive Beta \u00fatg\u00e1funni sem mun uppf\u00e6rast sj\u00e1lfkrafa um lei\u00f0 og \u00fe\u00fa endurr\u00e6sir Steam.<\/p>\n<p>H\u00e9r a\u00f0 ne\u00f0an eru \u00fe\u00e6r uppf\u00e6rslur sem l\u00edta dagsins lj\u00f3s:<\/p>\n<p>Game Design Issues:<br \/>\n&#8211; Changed QUICKMATCH default to competitive de_dust2.<br \/>\n&#8211; Added new maps to local match options: de_inferno, de_train, and de_nuke.<br \/>\n&#8211; Added new weapons: Nova shotgun, Bizon and MP7 SMGs.<br \/>\n&#8211; Created a CT-specific version of the Molotov: the incendiary grenade.<br \/>\n&#8211; Reworked starting cash and bonuses in Casual mode.<br \/>\n&#8211; Made kill cash awards weapon-specific: AWP pays out $50\/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).<br \/>\n&#8211; Limited total number of grenades that can be carried at one time to three, each of a different type.<br \/>\n&#8211; Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.<br \/>\n&#8211; Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.<br \/>\n&#8211; Reduced movement penalty greatly when players are hit by friendly fire in casual mode.<br \/>\n&#8211; Implemented skill-based matchmaking system.<\/p>\n<p>Map Issues:<br \/>\n&#8211; Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.<br \/>\n&#8211; Updated the nav mesh on de_Dust to improve bot pathing.<br \/>\n&#8211; Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.<br \/>\n&#8211; Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.<br \/>\n&#8211; Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.<br \/>\n&#8211; Fixed several aesthetic issues and reported exploits on de_dust2.<\/p>\n<p>Stat\/Achievement Issues:<br \/>\n&#8211; Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.<br \/>\n&#8211; Fixed a bug that allowed players to earn the &#8216;Lost and F0wned&#8217; medal while controlling a bot.<br \/>\n&#8211; Added FCVAR_CHEAT flag to the bot_kill command so it can&#8217;t be used to earn medals<br \/>\n&#8211; Updated some medal icons and descriptions to reflect criteria for getting them better.<br \/>\n&#8211; Made players who controlled bots during a round ineligible for fun facts.<\/p>\n<p>UI Issues:<br \/>\n&#8211; Fixed classic crosshair not showing up in first-person spectator mode.<br \/>\n&#8211; Fixed a bug that could cause chat spam when a player changes his\/her name.<br \/>\n&#8211; Redesigned and repositioned the win panel to allow greater visibility of the game.<br \/>\n&#8211; Hid voice status and weapon panel when HUD is hidden.<br \/>\n&#8211; Added option in game settings that, when active, closes the buy menu upon purchase of an item.<br \/>\n&#8211; Redesigned the buy menu.<br \/>\n&#8211; Moved player team ID from crosshair to player.<br \/>\n&#8211; Expanded the chat window, making it easier to keep track of chat history.<br \/>\n&#8211; Changed the UI font for greater legibility.<br \/>\n&#8211; Made the chat lines behave like a Windows edit control.<br \/>\n&#8211; Added a scoreboard icon that indicates when a player is in the process of switching teams.<br \/>\n&#8211; Made music respond to volume slider.<br \/>\n&#8211; Made chat box disappear after ENTER is pressed.<br \/>\n&#8211; Fixed the &#8216;pop&#8217; visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.<br \/>\n&#8211; Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.<br \/>\n&#8211; Fixed problem with not being able to switch from windowed to full screen mode.<br \/>\n&#8211; Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.<br \/>\n&#8211; Made scoreboard title display correctly above scoreboard in standard def.<br \/>\n&#8211; Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.<br \/>\n&#8211; Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.<br \/>\n&#8211; Fixed menus to render correctly in resolutions greater than 1920&#215;1200.<br \/>\n&#8211; Fixed a bug in which the scoreboard could occasionally disappear.<br \/>\n&#8211; Added player avatars to the choose team screen.<br \/>\n&#8211; Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.<br \/>\n&#8211; Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.<br \/>\n&#8211; Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.<br \/>\n&#8211; Fixed incorrect audio feedback when mousing over empty rows in the settings screens.<br \/>\n&#8211; Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.<br \/>\n&#8211; Made the EDIT MIC option in the settings snap to the correct area of the controls screen.<br \/>\n&#8211; Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.<br \/>\n&#8211; Disabled left and right toggles on spectator UI when there&#8217;s no one left to spectate.<br \/>\n&#8211; Added a separate icon for the CT-specific knife in the weapon select and death notification text.<br \/>\n&#8211; Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.<br \/>\n&#8211; Restricted team chat to team members only.<br \/>\n&#8211; Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.<\/p>\n<p>Other issues:<br \/>\n&#8211; Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.<br \/>\n&#8211; Added three new mixgroups to handle different weapon sound types.<br \/>\n&#8211; Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it&#8217;s currently playing, it will stop once the bomb has been planted.<br \/>\n&#8211; Added new music cues for domination and revenge.<br \/>\n&#8211; Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.<br \/>\n&#8211; Fixed problem with camera stopping inside of players&#8217; heads during freeze cam.<br \/>\n&#8211; Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.<br \/>\n&#8211; Fixed excessive console spew.<br \/>\n&#8211; Fixed a crash that could happen when selecting a team without Steam running.<br \/>\n&#8211; Fixed hang on black screen when players attempt to connect to servers that forbid connection.<br \/>\n&#8211; Fixed crash that could happen while changing the video settings.<br \/>\n&#8211; Fixed blurry shadows on players who are walking or running.<br \/>\n&#8211; Fixed blood so it doesn&#8217;t show brightly through the fog.<br \/>\n&#8211; Fixed the visors showing through smoke.<br \/>\n&#8211; Reduced issues with smoke grenade and fire volumes being visible through thin floors.<br \/>\n&#8211; Fixed some of the problems with weapons penetrating character geometry in third person.<br \/>\n&#8211; Addressed an issue which caused bots to shoot over players&#8217; heads often. The bots will likely feel more difficult now.<br \/>\n&#8211; Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.<br \/>\n&#8211; Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.<\/p>\n<p><a href=\"http:\/\/store.steampowered.com\/news\/7349\/\" target=\"_blank\">Heimild<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Hrikalega st\u00f3r uppf\u00e6rsla var\u00f0 \u00e1 Counter-Strike: Global Offensive Beta \u00fatg\u00e1funni sem mun uppf\u00e6rast sj\u00e1lfkrafa um lei\u00f0 og \u00fe\u00fa endurr\u00e6sir Steam. H\u00e9r a\u00f0 ne\u00f0an eru \u00fe\u00e6r uppf\u00e6rslur sem l\u00edta dagsins lj\u00f3s: Game Design Issues: &#8211; Changed QUICKMATCH default to competitive de_dust2. &#8211; Added new maps to local match options: de_inferno, de_train, and de_nuke. &#8211; Added new<\/p>","protected":false},"author":2,"featured_media":116,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[47,48,49,51,52],"class_list":["post-117","post","type-post","status-publish","format-standard","has-post-thumbnail","category-pc-leikir","tag-beta","tag-competitive","tag-counter-strike-global-offensive","tag-steam","tag-utgafa"],"_links":{"self":[{"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/posts\/117","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/comments?post=117"}],"version-history":[{"count":0,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/posts\/117\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/media\/116"}],"wp:attachment":[{"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/media?parent=117"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/categories?post=117"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/esports.is\/en\/wp-json\/wp\/v2\/tags?post=117"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}