Ný uppfærsla var gerð á leiknum nýja Counter-Strike: Global Offensive og er hægt að lesa allann listann hér að neðan. Fimm ný möpp hafa verið sett í notkun, en þau eru dust2, nuke, inferno, dust, train og er hægt að spila þau á Cobalt servernum (Ip: 89.160.167.80:27015 )
Fréttamaður eSports.is prufaði möppin í gærkvöldi og voru þau góð og má sjá margar breytingar í möppunum og clön þurfa klárlega að breyta ströttin allverulega hjá sér.
Eftirfarandi er listinn yfir nýju uppfærslunar sem birt var á heimasíðu Steam:
Gameplay:
– Made Kevlar and helmet purchasable separately.
– Made defuse kits buyable.
– Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.
Maps:
– Fixed many instances reported in forums of players being able to access areas that should be inaccessible.
– Fixed several issues with transparent walls / other elements.
– Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).
– Fixed some problems with the bomb being able to float in mid-air after being planted.
AI:
– Made bots less prone to getting stuck in certain areas.
– Tuned bot difficulty. They should be initially less deadly now.
UI:
– Made international characters display correctly in the UI.
– Redesigned win panel and made it team-specific.
– Fixed bug that caused player ID chevrons to remain over dead players sometimes.
– Fixed bug that caused player ID chevrons to linger when the pause menu was up.
– Addressed many UI issues that could occur when playing the game in standard definition
– Fixed the screen resize options screen.
– Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.
– Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.
Audio:
– Added new music for the front end.
– Added new music for many in-game events.
– Fixed deathcam music playing twice in competitive mode.
– Addressed issue with front end music not stopping when playing via a CONNECT command
– Made some more adjustments to volume level of footsteps on various surfaces.
– Tuned ambience levels for all maps.
– Changed quickmatch to de_train